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Old 11-24-2006, 06:35 AM   #795 (permalink)
Thornaster
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Join Date: Jul 2005
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Interesting dev post. As for them abandoning their intended hard core 'niche', so long as I've been following it, the spiel from Sigil has been "Remove tedium while keeping challenge. Not intended to be a hard core game."

Turning on a mini-map, turning it off, having corpse retrieval, not having it, that's all just someone's opinion of what is tedium and what is challenge.
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