wonder why the thread is so active, come back and see curt is posting here...mr i play a monk in eq,.. then moved to shadowknight in eq2
hope bledsoe's house is working out(unless you moved again) because he is out of a job currently
(i live in the boston area for those that don't know)
imo there are lots of variables to make a mmo successful.
quality at launch is just one of them
gameplay is key, as well as the amount of content at release. but also graphically it needs to be good- one of the major complaints you see here when discussing new mmo's is frames per second- if you followed vanguard you'd see the beat down sigil has gotten for several months about FPS...
for a graphics engine, shrug, going premade will help speed things up- IF the base product comes with what you want, unreal 2 or unreal3 engines are possibilities, as well as the doom3 engine(if you choose to go opengl) for the "major" engines i'd look at- vanguard is using a heavily modified unreal 2 engine if i remmeber correctly.
not having to worry about the graphics engine development means devs can concentrate on the game & gameplay itself.
nice to see you posting here.