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Old 10-25-2006, 01:00 AM   #358 (permalink)
Overgauss
Shiznat Haderach
 
Join Date: Jan 2004
Location: Austin, TX
Posts: 374
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Quote:
Originally Posted by Faille
Obviously, the game has to have some appeal to keep some of the people logging in, but I can easily imagine companies introducing features, that on paper sound good, but in practice is going to hurt this concept. Things like limiting guild sizes, restricting chat, etc, may make for a more realistic game, but only serve to drive people apart.
I think you can get away with restricting these things mentioned as long as you later allow players access to them via personal or guild abilities or what have you.

It could mean more farming of coin, faction, guildexp or whatever, but it would be more goal oriented farming and perhaps more palatable to those that need to stretch their epeen. "Well my guild is soooo uber because it has [xclass] channel and [yglobal] channel plus our roster allows for [zmembers] plus we have guild teleport etc. Etc.
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