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Originally Posted by Ngruk I actually laughed as well. Saying any one person has a handle on an industry of 14+ million customers is laughable. To try and please 14 million people at once is also a goal that can get you in trouble at times because taking certain creative paths, with that as a goal, can put you at the end with nothing more than a mish mash of ideas that hit portions of many demographics but have no way of coming together to be an awesome game.
I think I have a very different view on it. I certainly know what is and isn't out there as it relates to a lot of what we intend to do.
I also know that at its core this isn't me putting a company together to create what I think is a great game. One guys greatness is another guys coaster.
At the heart of all this is the belief that what we are putting together creatively will work in an epic way really, and then marrying that to a business that can see that creative vision come to life.
I think we have that and more, but it will take time for sure.
And to top it off you are also talking about having a handle on an industry that truly is in it's formative years.
We can certainly work with an eye towards what we think and see happening in the future but we also cannot rely on technology to make our IP good, it has to stand on its own merits apart from technology.
Technology has to be an enhancement to a great game, an enabler IMO. |
Cue the armchair devs and note-takers reminding you that WoW's success is due in large part to its
accessibility! Those textures are blurry for a very good reason!
Anyhow, I'm sure you've figured out long before coming here that you'd be told precisely vaguely what to do to fail and how to not be successful. And other really important semantic differentiations regarding what is technically "new-blood" and what the requirements of swaying the cognoscenti are, who "sucks balls" and who is "totally radicool"... because we know how important that is towards making a globally-reaching piece of software that makes millions of people happy.
