http://games.slashdot.org/article.pl...30201&from=rss
In other breaking news, George W Bush was elected president!
But seriously, this is one of the worst articles about one person's "addiction" to a video game that I've ever read.
Certainly MMOs have an addictive nature to them, but this article is inane, a lonely jobless loser, who lives at home, joins an "evil raiding guild", where he takes on the demanding roll of "class leader" aquires 30 epics and then realizes his life is in shambles and he's now a fat fucker to boot.
Don't you guys hate it when someone you thought was a reliable guildmember all of a sudden has an epiphany and decides they need to go "cold turkey" because they're so addicted? And so they e-bay or sell or just stop playing their character which your guild has helped equipped over the past 6 months to year.
Give me a stable 70% raid attendance 4-5 year guildmember over the 95% burnouts any day of the fucking week. My current guild raids 4 days a week, about 5 hours each day. Amount of time played does not necessarily = skill. Sure, our progression is alot slower than in some guilds, if through nothing else than through lack of learning attempts on new encounters, but hell, 90% of my entire EQ transfer guild burnt out within 6 months in the game, Horde on our server never really recovered in progression verses the Alliance, surely a balance needs to be struck.
I don't know how some uberguilds, manage to stay afloat for years with 90%+ attendance requirements with 6 day a week 5 hour a day raid schedules with farming expected on top of that.