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Originally Posted by Cadrid
There are a few ways to remedy this issue, be it through Alternate Advancement systems, AI for NPCs so Solo players can enjoy the grouping experience to some degree, an increased number of world events to take part in, or something else entirely. As long as the team is properly staffed and funded, it should be feasible for developers to incorporate such a sphere of play into their game. Edit: Peer editing myself. |
I can't and won't elaborate, but I can tell you that this is something (the remedy part of it) that's been given incredible attention.
The whole funding issue/problem is non-existant, so that's not a concern, nor is there any concern of creative oversight or pressure by people(s) that aren't IN GMG.
The staffing part is turning into every bit the incredible team that I forsee people, when it's announced, reacting with the same excitement most did when RA and Todd were identified as key creative contributors to GMG.