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Old 09-28-2006, 09:22 PM   #202 (permalink)
Jovec
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Join Date: Sep 2002
Location: SoCal
Posts: 486
Quote:
Originally Posted by Itzena
Speaking from an 'at work' perspective I'll take the slow, truthful worker over the liar any day of the week, and I'm pretty sure most people would as well.

Knowing that something isn't going to be finished manages expectations, and allows people to plan around it. Getting piecemeal, incomplete, poorly-done work at the last minute after repeatedly being told "It'll be on time...and it's going to be AWESOME" leads to pissed off workmates & management, and said worker being escorted off-site with his belongings if it turns out to be a habit.
From a content perspective (if we discount what we expected to be in at launch) this analogy holds true for EQ and WoW. WoW isn't really making the same mistakes as EQ (nor should it, having the benefit of being released 5 1/2 years after it), but WoW has made/is making its fair share of mistakes too. I'd argue that these mistakes are even more damaging for the industry than what EQ did, as EQ and EQ2's numbers are a clear indicator of what can happen. The juggernaut that is WoW has the potential to set us back ("us" being gamers looking for a quality product) if the industry fails to understand that 9 out 10 MMOs would fail if they suffered the same problems as WoW does. There is going to have to be a hell of a game in VG or AoC for me to play them if they have queues, severe lag that the playerbase paid money to try to escape, raid ID/cascading problems, extended weekly downtime, P2P patchers, a "fuck you" attitude towards faction balance (we know raiding is unbalanced, but we'll fix it 6 months from now), a 40->25 raid cap change two years after release, etc.

Last edited by Jovec; 09-28-2006 at 09:25 PM..
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