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Originally Posted by holymight Because with unique models they would have to recreate the textures twice for every race? So in vanguards case a hell of a lot. The only models that would be an issue are things like helms and shoulders. Of course, this does allow them to add models easily to the game but there really doesn't need to be more than a dozen or so models for every armor type.
Edit: Of course with helmets they will have the same problem they avoided with the unibody system in that they will have to create a few models for every helm to fit all the different heads. |
Err, no. For the vast majority of races the textures could be stretched or shrunk. Worst case they would have to create a large/small set of textures for the armor.
Either way, if the whole point of unibody was to create a few armor sets with a lot of textures, I think they made the wrong decision.