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Originally Posted by Utnayan ...I think it's intended set up was exactly like you say. But unfortunately, as time goes on, we saw it being used via every company as a way to shuttle out piss poor product out the door knowing they could patch it later while banking on the leveling curve. It failed every time. DAOC lacked post 35 itemization and RvR relics. EQ expansions lacked high end zones being completed, resulting in players hard work and effort usually met with a brick wall of no itemization or just flat out broken encounters.(What was worse though was they lied about it) AO was a joke. Star Wars Galaxies used the patching process to actually finish the retail game they already sold - and lied about it as well with many things (Jedi being in game for one, than watching even that patched in 6 months later)... | plus WoW adding in the rest of their high-end dungeons post-release "for free".
Just wanted to support your argument. You're welcome.
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Spyryt, 60 Druid, EQ . . . . Kerg, 78 Bruiser, EQ2 Issis, 65 Enchanter, EQ . . Okwa, 62 Coercer, EQ2 |