View Single Post
Old 09-24-2006, 09:07 PM   #62 (permalink)
Xequecal
Registered User
 
Join Date: Feb 2002
Posts: 1,335
-7 Internets
Send a message via ICQ to Xequecal
Quote:
Originally Posted by Cad
So not only will we barely have enough mana to kill a warrior since our arena gear has very little int and everyone is going to have 10k+ HP, but we won't be able to sheep his priest for more than 5 seconds to do it?

You melee fucktards can act like casters overreact, but do you realize that most of the time sheep doesn't even last long enough for us to run to full range, nevermind hamstring lasting longer than sheep, crippling poison lasting longer than sheep, wing clip lasting longer than sheep most of the time...

I can't speak for warlocks with fear because I don't play one, but mages live and die against melees by crowd control, snares, and roots. Shorten these without compensating by upping damage, and there will be absolutely no point in playing these classes any longer.
I've been Pyroblasted for 7,000 damage in the CURRENT state of the game. AP, trinket, PoM Pyroblast: ~4200 front end crit, 1700 Ignite, 1,000 damage residual DoT. It will be infinitely worse in the expansion when EVERY PvP Mage is 41 Arcane because of how overpowered that tree is.

Arcane Power and Presence of Mind are supposed to be balanced by the cooldown, but in an arena PvP system they'll will always be available. They'll cool down while you're in the queue for the next match. 2v2 and 3v3 arena will be completely ruled by Mages because there is absolutely no counter to two Mages AP PoM Pyroblasting the same target from 40 yards away at the outset. That person will just die and now it's 2v1.

Arcane Potency and Impact means one spell in five either stuns you or gives the Mage a free crit. Either way, you're dead.

Slow is just retarded. That skill turns Hunters from a fair fight into an absolute slaughter because you can just Fire Blast/CoC/Arcane Explosion them to death in their dead zone and there's precisely shit-all they can do about it, other than praying for an Improved Wing Clip proc. It also turns Warriors and Rogues into free HKs. Right now, Warriors are already free HKs if you spec into Ice. That's kind of balanced because Ice sucks against other classes and doesn't scale up as well as Fire. Slow gives you the free win against melee while still giving you insane burst damage against the classes where it matters.

41 Arcane/20 Ice Mages aren't bad off either. That gives you Shatter, which means Ice Lance, a 1.5 sec cast spell, is hitting for 4k almost every time on Frozen targets. That requires 1,000 spell power but that's pretty reasonable since the Arcane tree gives you 150-200 for free and your trinket gives you another 200. With Arcane Power up, it's over 5000 damage.

All this plus the addition of Invisibility as yet ANOTHER instant-cast "escape the DPS" skill for Mages means you have NOTHING to complain about. Every class in the game except Paladins and Warlocks are a free kill in 1v1, and, unlike Warlocks, Mages get BETTER in groups, not worse.
__________________
"I imagine that at this point, Al Gore rues the day he invented the electoral college."
Xequecal is offline   Reply With Quote

 
Uberguilds Network