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Old 09-24-2006, 05:01 AM   #158 (permalink)
Neric
<insert funny comment here>
 
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Join Date: Mar 2002
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I don't fear the NDA going down. Besides that I don't really know if I should laugh or cry about the fact that Brad, his people and their multi million dollar budget won't be enough to prevent this disaster in the making. When I want to laugh, I go and read the Beta boards.

Maybe this example should make the guys from Green Monster Games think twice about the importance of their basic core decisions. If you get those wrong, it's very tough to get things back on track because one bad decision usually leads to the other.

Just take the decision to introduce a huge variety of armor as an example. If you want to do that you need a big chunk of RAM for all of those textures, because whenever a character shows up, you need to be able to display his unique armor instantly. Since you don't want to triple or quadruple the amount of memory needed by making something unique for every race you are all of a sudden forced to introduce extremely dubious concepts like unibodies...

If things go really bad and you screw up your memory management completely, you may not even have enough memory left for your "seamless" virtual 3D world, so you are forced to make it as simple as possible by re-using modular stuff (hello LDoN) all over the place. What could be worse?

As you can see, one mistake leads to another....and it all started with something innocent like armor textures. Just one small decision, but it may be big enough to sink the whole ship.
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