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Old 09-11-2006, 05:52 PM   #7 (permalink)
xilsharn
Definitely a chick
 
Join Date: Jan 2003
Location: San Jose, CA
Posts: 1,743
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Quote:
Originally Posted by Etadanik
None of the things on your list are necessary or universal, especially if we expanded the definition of MMOs beyond, say, EQ and WoW. Example of a game in which none of those things are true:

UI customization: entirely unnecessary; if the game's own UI is sufficient, then this feature is purely cosmetic and, therefore, of little consequence
Ability tooltips: doesn't apply if abilities are straight-forward, ie in a MMOFPS
Visual indicators of what you have targeted: Unnecessary in any game where your targetting is based on physics
Base run speeds: Irrelevant if your game doesn't take place on land
Macro making abililty: Irrelevant if all the features offered by macros are present
Hotkeyable button/slash command: Unnecessary in a MMOFPS
Player characters: Irrelevant if races aren't humanoid (robots? ships? monsters?)
P2P messaging: Unnecessary, depending on your perspective, if the game has direct voice-chat
Ninjas: Okay, I'll give you that one.
Most of your bullshit in this post seems like arbitrary disagreement. "Run speed doesn't apply if it's not on land"? What the fuck, how idiotic can you be?
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