| I always felt the AAs more resembled Talents than actual AAs. With EQ1, AAs became part of the threshhold upon which a character could or could not cut it. Encounters are designed around characters with x amount of AA points located in y skills. I believe the EQ2 devs are trying to avoid that, which is why they resemble Talents. i.e. skills and abilities which enhance your character, make him more complete without tipping that balance.
In some ways I wish I were still playing, just because I found the overall experience more enjoyable. However, WoW is where my wife and friends are, so that's where I am. *sigh* |