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Old 09-07-2006, 03:10 PM   #70 (permalink)
Zuuljin
So there's this plane on a treadmill...
 
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Blizzards design of balance has always been extreme's balance extreme's. SOE's design of balance is make everything just about equal.

I always remember when I was first learning to play WC3, id think, "Wow, this is a pretty cheap tactic, theres no way I can be beaten!" only to find out that each race had their own "cheap tactic that was unbeatable". The invinible mountain king, vs the crazy demon hunter, or the resurecting behemoth tauren, to the crazy fucking crit happy blademaster. They were all extremely powerful, but balanced each other out.

EQ2's spell system is bleh when upgrades are simply higher dmg/mana ratio to spells you already have. There was one spell in EQ2 for my SK that was pretty badass though, and that was a AE lifetap for 300hp, and did 600 dmg or so for up to 8 mobs (i think, been awhile since I looked it up) and it made me feel alot more powerful vs group mobs. But there definantly needs to be more badass abilities/ items like that.

One thing I noticed WoW had, in my 10 day free trial lol, was that the warrior had thsi cool ability to charge an NPC, which actually made your character have a speed boost, run in and stun the mob. I dont know if theres other abilities like that, but it struck me as different and fun.
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