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Old 09-07-2006, 02:52 PM   #68 (permalink)
spentmotiff
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Join Date: Jan 2006
Posts: 861
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Quote:
Originally Posted by Ham n Cheese
EQII was too afraid of having overpowered items like the Fungi Tunic so they just made everything marginal. They make you attune everything you wear anywear so I don't know why we can't have game changing items in the game anymore.
Someone needs to take this statement, put it in lights and billboard it outside of the EQ2 dev's houses.

This goes past gear, too.

My biggest problem with EQ2 is that were so afraid of giving their player's power (for fear of overpowering them,) they turned everything bland and vanilla. In EQ, you had those levels where the whole game changed due to some ability that you received that made your life easier or changed your class completely from the levels before it.

WoW (wisely) has the same thing.

In my time playing EQ2, I never saw this. I never was excited about hitting level 'x' because that's when I got ability 'y' that added an element to the game that wasn't there before. This was a HUGE carrot that everyone in EQ (and WoW) strove for. Getting feign death for your monk in EQ or Vanish for your rogue in WoW rocked. Suddenly, the game changed and everything was growing stale became new again.

EQ2 needs to get over their fear and give players some power, or at the very least, a good sense of it. Either by gear or by a spell they get a certain level or something.

Carrots ftw.
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