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Originally Posted by GrobbeeTrull But at least Kel'Thuzad is bug free, right Ut?
I mean, Blizzard never pushes live anything with bugs, right? C'Thun was just improperly tuned, and Kel'Thuzad is SUPPOSED to despawn at 1% every time. The BWL gate was never supposed to open that early, it was programmed that way.
Things have turned around a bit for the EQ2 dev team since Bloodline Chronicles and Desert of Flames. But I can't expect anyone like Ut to be rational and realize that mistakes happen. |
Jesus Christ I am tired of you always saying this shit. In no way shape or form did I say WoW is perfect. But they pay a hell of a lot more attention to their game than SOE developers do, know the mechanics up, down, and sideways, and pay attention to detail on a consistent basis. It shows in the final product, otherwise EQ2 would have a fuck of a lot more than 175k and falling, and WoW would not have 6 million plus. I excuse bugs coming from a test bed to a live server farm for Blizzard OR SOE. But this isn't that case - and you fucking know it. Now we are talking about flat out mechanics and design of the game. Christ, people without armor in EQ2 can solo the same damn mobs they can without armor. How fucking broken does it have to get for Christ's sake? And in those examples given, where communication was wide open up until the transition from test to live, why didn't a developer that he was talking to just quit talking altogether?
If I ever saw a major bug in beta for WoW, I would throw Furor an email and he would reply and let me know if they already knew about it or if it was on a list to get fixed. Then it usually got fixed in the next patch cycle. End of story. This is different though from a transitional bug that comes up on a live server load for which you cannot simulate. And as I said, I forgive both Blizzard AND SOE for those. But given those examples in that post, EQ2 devs knew about those bugs but didn't bother to acknowledge them.
There is no way you even read his post. Because you do not have one leg to stand on in that argument. Hartsman may be fantastic for EQ2. Too bad the majority of the team doesn't have a clue about the design of their title. It has happened in every game SOE makes. SWG was so bad that they just kept altering key elements of the game so new developers coming in could understand what was going on. It's a fundamental flaw in SOE design where egos get in the way of making a great game, where developers think they are never wrong even when the answers are right in front of their face, and the end ressult is a lackluster product. Which a good majority think EQ2 is.