| Fixing warlock raid dps. (on extended boss fights) It's really as simple as one change:
Remove the global cooldown on lifetap
Add a 3 second reuse cooldown to compensate.
Why? Because on fights where you have extended periods of focusing on one mob, the amount of dps time lost to life tap's global cooldown is immense. This change would actually make locks competitive again on most of the fight the game is introducing now.
ps: a good measure of the effectiveness of a change like this, would be comparing mage/lock dps on patchwerk vs grob. good mages should oblierate a warlock on dps on patch, wheras since grob has built in moving time where you have to stop dps (life tap time), the damage output is far more competitive. |