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Old 07-23-2006, 06:02 PM   #37 (permalink)
Soygen
100% Pure Soy Monk
 
Join Date: Mar 2002
Location: Ft. Lauderdale, FL
Posts: 7,672
+120 Internets
Quote:
Originally Posted by Quineloe
It is, you're already paying extra for dieing in Naxx, artificially amplyifing the death penalty because it's "hard" content takes an anti-genius like brad
I know you didn't quote me, but my point was that WoW already "artificially inflates" the penalty to raiders. Their higher quality items cost them more money per death. Why is it now suddenly the most retarded thing ever in Vanguard? I've pretty much lost all interest in Vanguard, but your example wasn't that great because WoW already beat them to the punch on shittier death penalties on harder content.

Quote:
Originally Posted by Etadanik
Making this argument a matter of design philosophy is silly. It's all a matter of implementation.
Exactly. However, Vanguard's track-record thus far, doesn't give me much hope on the implementation end of things. It's an idea that has potential and I hope they do something cool with it. I'm just not getting my hopes up.
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