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Old 07-23-2006, 05:07 PM   #29 (permalink)
holymight
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Join Date: Mar 2005
Posts: 682
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We don't know the extent they intend to add this to the game. I took it more as a way to relax the death penalty for overland zones and allow them to make dungeons more of a dungeon and less of a roller-coaster ride. I think most of the death penalty ideas like dropping a corpse and all that is targeted towards max level and raiding where the penalty has to change because people don't fear xp loss any more.

I think the only real way they can add this to the game without confusing the players is to make it a clear cut line such as:

overland areas: no penalty
overland POIs: very minor xp loss
dungeons: minor xp loss and minor coin loss
small raids and single raid mobs: dragable corpse drop that respawns after 15 minutes
medium raids: dragable corpse drop that respawns after 45 minutes
large raids: corpse drop that respawns after 3 hours

If they create too many different scenarios it will confuse the crap out of people. Personally I think permanent loss of a corpse is too much for a typical MMO. It does depend on how easy it is to acquire top gear though. It might very well be a reasonable penalty to have people lose corpses if you can get a decent set of gear with 3-4 hours of playing.
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