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Old 07-23-2006, 01:57 PM   #16 (permalink)
Havelock
Lead Farmer
 
Join Date: May 2005
Location: DC
Posts: 1,976
Quote:
Originally Posted by Man0warr
I remember SOE changing death penalty in SWG at end of beta, I never bought SWG because of that. Sitting in hospital for 3 hours after a death? :/ WTF
I wasn't in beta, but they changed the death penalty post-launch, too. I remember doing some painful corpse runs in the first couple weeks, but CR was so buggy SOE threw up their hands and said screw it and had everyone respawn with gear at the cloner.

I also remember the WoW death mechanics being monkeyed with during relatively late beta. Sigil has more time 'til launch IIRC, but they are also trying something a bit more complicated. If it doesn't work out, there's plenty of time to reintegrate the old system and tweak it in a less radical fashion. In the meantime, it's good to see some attempts at serious innovation. The genre seems stale at the moment, and nothing I've heard of the upcoming generation of games indicates any major departures from what we've seen before. EVE notwithstanding, MMOs generaly seem to stick to established design precepts.

Last edited by Havelock; 07-23-2006 at 02:02 PM..
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