| Death penalties unique to encounters can be a fun gimic if done right, however given Brad's history they'll probably end up being more frustrating then fun.
Personally I think they're more in an alpha stage then anything resembling a real beta. At least they're beginning to realize people don't want to spend 20 minutes doing CR if they die while linkdead or afk to some roaming green mob.
Risk vs. Reward has -always- been a stupid idea. I cringe on the inside whenever I see it uttered. If anything, it should be 'challenge vs. reward.' |