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Old 07-13-2006, 02:37 PM   #62 (permalink)
Bizanich
Face the mighty Bison
 
Join Date: Oct 2002
Posts: 3,244
+18 Internets
Quote:
Originally Posted by Abalieno
Yes, as in every PvP game, you need enemy players to get points. It happens in DAoC, it happens in WoW. If there aren't other players, no points.

The goal of a PvP system is to be fun and provide an excuse for a fight. A context, a strong motivation. Some persistence.


Swapping kills is another problem that should be solved elsewhere. It also already happen in WoW, so it's not something that my idea triggers that wasn't there before.

Of course you cannot add to the game a bunch of hotspots because the essence of PvP is about a convergence of players. So it's just bad to have one hotspot for each guild.

On top of that, capping an hotspot with your flag gives you a sudden burst of points. This type of reward comes from a sort of bounty pool. As people get killed around the zone, a part of their points is added to a bounty pool that keeps raising. When the hotspot switches sides, the side who capped it receives the cumulative reward.

So, if a guild is holding an hotspot from a long time, there's an incentive for the enemy faction to go there and conquer it.
Just Devil's Advocating it

Your system would make it much easier to cooperate then it already is, though. X-server BG's will make it a lot harder. Having a cumulative reward makes it even worse.

"Oh, hey guys. Yeah, cap it, snag the cumulative reward before your AQ raid, then we'll take it back. Have fun on C'thun!"

And you can't say "We'll solve swapping kills elsewhere." You have to deal with it head on if there are any rewards.
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