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Originally Posted by Itzena Sullon Zek has xp loss on death. Net result: Server full of grieftastic retards (and by 'full' I mean a couple of hundred players in prime time).
WoW has very, very minimal pvp death penalties (i.e. just time lost). Net result: The concept of PvP in MMOGs is reinvigorated.
Guess which one is the viable model? |
You can't compare PvP models like that. It's similar to saying Shadowbane's model didn't work when one of the other, major reasons was the sb.exe error, not the PvP.
Sullon Zek failed because EQ PvP was entirely too gear oriented and in PoP and Luclin it was incredibly easy to cockblock people.
I DO agree that one reason PvP WoW servers outnumber PvE is the lack of a serious penalty to death, though.