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Originally Posted by Abalieno - The contested zones have one conquerable "hotspot" each. The players can organize and go cap one, putting their guild flag on it. The hotspots don't have any NPCs defending them, just players. Once capped, all the kills taking place in the proximity of the hotspot will be worth PvP points. Encouraging the PvP action to move away from the PvE hubs (villages, towns, camp spots), so without disrupting the gameplay of those who don't want to bother. |
So if I want to screw over an enemy guild, we just
don't come to fight them?