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Originally Posted by Usha Starchild I still have the design docs for Uo2 at my place. I was working at EA when it was canceled. I spoke with the President at a meeting shortly after and they didnt like the way the game was turning out with the mcfarlane models and the techno feel of blackthorn etc. Actually the main reason he said they canceled was that UO was still making money and they didnt want to compete with themselfs. Made sense but boy was it a mistake. EA lost out on the mmorpg market for the past 5 years because of that. |
Well, I still think they made a huge mistake canceling UO2. The game was looking pretty good from the screenshots and they missed the chance to keep competitive in the MMO market. And if they didn't like the techno Blackthorn and the McFaelane models then why did they shove them into UO1?
I still go back to UO every once in a while but the game has changed so much and they have over complicated the hell out of it. I miss the days of throwing on some GM Blacksmith made armor and a weapon and going dungeon diving. If you died who cares just go buy or make another suit and off you go! Now all the items have all of these crazt ass stats and there are artifacts and insurance and the dungeons are crazily over populated with monsters so it's just not the same fun game it used to be.
