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Old 07-02-2006, 09:58 AM   #73 (permalink)
Soygen
100% Pure Soy Monk
 
Join Date: Mar 2002
Posts: 6,395
+26 Internets
Quote:
Originally Posted by Digo
The Matrix.
Starwars.
Lord of the Rings.

All MMOs and all complete shit.

Would you say that their developers weren't taking a risk because of the popularity? They knew millions of people would buy them based on IP alone? Maybe a few did, but the games were failures because of poorly implemented systems and just plain sucking.
Is this in response to me? If so, it seems you're arguing from the stance that I'm saying WoW sucks. I like WoW. I'm just saying the "risk" factor wasn't really there because it was a tried property from a development house that is known for turning out top quality material. Can the same be said for the games you just gave examples of?
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