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Originally Posted by Digo The Matrix.
Starwars.
Lord of the Rings.
All MMOs and all complete shit.
Would you say that their developers weren't taking a risk because of the popularity? They knew millions of people would buy them based on IP alone? Maybe a few did, but the games were failures because of poorly implemented systems and just plain sucking. |
Is this in response to me? If so, it seems you're arguing from the stance that I'm saying WoW sucks. I like WoW. I'm just saying the "risk" factor wasn't really there because it was a tried property from a development house that is known for turning out top quality material. Can the same be said for the games you just gave examples of?