| Alright, reality check time for the cool kids at home who love being anti-whatever's popular or successful, despite reality. Things WoW has improved since release (in spite of monumental success and billions in creativity-destroying revenue!):
# New raid instances that continually improve raiding as we know it. I shouldn't have to elaborate on this. If you don't understand why, I have to question what you're doing on this messageboard.
# New talent tree revamps to prevent pigeon-holing of classes and ensure class diversity. The most obvious example: druids receiving innervate as a trainable skill.
# Weather effects. However nitpicky you are, you have to admit these are very cool.
# Dressing room system. Admit it. You love this feature.
# Improved the UI. Raid targetting. Multi-BG queues. Battlemasters.
# Dungeon 2 sets and revamps for non-raiders. These are well-implemented additions to the game that don't fuck up current itemization or grossly mudflate it (which would happen if you added a new 5-man instance with ilvl 75 blues, and if you don't add new gear that allows them to progress, what's the point of a new instance?). It's the missing stepping stone into 20-man raids for players that otherwise wouldn't have a prayer in ZG. You tell me how easy ZG is for someone in full blues with no raid experience.
# Linked auction houses and flightpaths.
# Scourge invasion. Rewards that are useful for everyone from me to Timmycasual. Darkmoon Faire.
I guess if you want to insist they haven't added any good new content or features then you are entitled to your opinion. Just be sure to send me a postcard from fantasy land.
edit: "Revolutionary PVP?" Just what is this revolutionary system you've envisioned that will revitalize the genre and bring in millions of new subscriptions? They admitted the honor system is fucked and it's being overhauled in the expansion. Do you really think they can just whip up a new system in a couple weeks?
Last edited by Digo : 07-02-2006 at 07:49 AM.
|