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Old 07-01-2006, 06:59 AM   #4 (permalink)
Torrid
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Join Date: Nov 2002
Posts: 1,031
The problem is the sample size is way too small to reach any kind of conclusion. You can go into casinios and see some crazy streaks like roulette wheels landing the same color 30-40 times in a row. Streaks are more common than truely perceived randomness.

Personaly, I think that if MMOGs are going to use the RNG to determine drops from a weekly kill, then the loot pool needs to be shallow with similar percentages per item. Otherwise you end up with thunderfury-like scenarios. Nothing like some retard guild that started doing MC 8 months after you did getting a thunderfury before you. Or two.
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