06-30-2006, 11:59 PM
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#34 (permalink)
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| Registered User
Join Date: Sep 2003
Posts: 1,846
| By Tseric Quote:
We are interested in and discussing alternate character progression. That is what is on the table.
'Hero Classes' is a label which has carried weight with players, but essentially has little real meaning. What exactly is a 'Hero Class'? No one can say, because no one knows, but they'll surely get their own ideas about it(ZOMG, Blademaster!). If we were to implement some sort of progression that we didn't call 'Hero Classes' it would upset players by name alone.
A basic notion sketched out years back may or may not be viable in the current model of the game. To treat such a notion as a promise of certain functions for the game is simply going to cause people to say, "But, that's not what I wanted when I thought of Hero Classes."
So much thought and expectation has gone into the phrase 'Hero Class' that anything implemented can't really hope to meet expectations. This is something we would like to avoid.
So, while we are keeping basic intent of the original comments made a couple years back, too much has changed to rely on a single term used to describe current design approach.
In summary, the question of "Are Hero Classes going to be implemeted or not?" is simply the wrong question to ask. Hence the confusion seen earlier today. The questions asked were yes/no, when neither yes or no is the right response.
| The bolded part cracks me up. What is a Hero class? These people could write for congress. |
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