| I think a cool MMORPG would be one that is sort of like a "choose your own adventure" book. The story of the world would depend on the actions of the players. For every event the players could affect there would be multiple outcomes that branch off in various ways. This could affect what kind of content is opened, what classes are unlocked, what loot is available etc. to give it replay value. (when the story is finished, simply playing through another story and experiencing new content, new loot, new mobs etc.) On a server like this, named mobs could be killed only once, quests that "cleanse" an area/lake of disease would cause permanent change, etc. It would obviously be a huge undertaking but I don't think MMORPG's will grab me again until they become something truly dynamic.
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MMORPG's are the opiate of the masochists.
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