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Old 06-25-2006, 04:57 PM   #41 (permalink)
Digo
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Join Date: Jul 2002
Posts: 1,210
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Has it occurred to any of you that Everquest -- and most MMOs -- had insufferably inconvenient mechanics and were entirely too tedious? I'm sorry, but sitting in a group of 6 people beating on one exp mob for two minutes at a time with autoattack in the same spot for five hours isn't exactly what most sane people would consider even approaching fun. It's not a matter of WoW "dumbing down" the game. The designers -- who had a lot of EQ experience -- realized "holy shit, this is boring. Let's make basic gameplay mechanics actually fun."

I'll save you the trouble of calling me a fanboy. I confess. I love WoW. The combat is actually fun. The dungeons are interesting. I actually like doing tradeskills -- something I hated with heroic intensity in EQ. WoW takes a lot of the insufferable tedium out of the genre.
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