| Speaking for myself... it's not so much ADD as it is MOTSS (more of the same shit.) The games that drew me away from EQ: Anarchy Online and Shadowbane, actually innovated and were different enough to stand apart. One was a fantasy/sci fi hybrid with completely different takes on how people level, grind, and move aroudn the world... the other was strongly PvP based that allowed players to create the world.
It's just goddamn MOTSS for the rest of them.
- How many other fucking MMO games are going to follow the "50 levels" model?
- How many other fucking MMO games are going to have a warrior "tank" a boss?
- How many other fucking MMO games are going to disallow you from using an oak bow because you need be a certain level to wield OAK??? (<--- GTFO RETARDED)
- How many other fucking MMO games are going to have skill-less "hit the hokey as soon as it's up" gameplay?
Back on topic, I'm still willing at 29 with a fulltime job to dedicate 4-8 hours toward a game if the content reward is worth it. There really haven't been any huge leaps in content rewards as far as I'm concerned. Raiding still follows the pointless "raid to get gear to raid tougher stuff" model. With enlargening worlds and instances, you can't really brag to other people how awesome you are/look as much as you could in EQ. Hell in EQ2 the majority of people need to run low quality models so everyone looks like a melting wax statue. What's the point of working my ass off for a kick ass looking sword so it only looks good when I look at it???
For me to put in that time, I need to know the content rewards are there. I'd like there to be high skill rewards too, but the MMO genre lables anything you conquer with skill as an "exploit." |