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You make an MMORPG avoid mudflation (or at least its worst excesses) by getting rid of levels and using only AA-type advancement and using CCG-style itemization and abilities.
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Mudflation = Progress
Understand that, then realize that MMORPGs
require mudflation
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Uncommon: Sword of Poor Damage against non-Undead, Very Good Damage against Undead [Only useful for Undead fights but better than SoGDAA for those fights]
Rare: Sword of Poor Damage to All, but greatly increased defense skill to wielder [Useful for MTs and that's it]
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situational equip sucks and you fucking know it. Woohoo, let's see... Scholomance has Demons, undead, humanoids and dragonkin in it, so everyone bring 4 different weapons (8 if you dual wield)