| Actually player created content is awesome, you can just allocate a landmass to a player and have them create what they want with it with a SDK. Or make a dumbed down more userfriendly UI version. There are tons of players out there that have cool ideas. THere are actually a few MMOs that do this. I don't remember or have any links offhand though.
Also those players had to pay like 2000 dollars to do it. Which is a great move, with some refinement you could really have this down.
Take WoW for example (because I love the combat system and how raiding is), take a game like WoW, now imagine if you had your own A x B island to populate with geometry, mobs, quests, rewards, scripts. THe only thing you couldn't do is make new models which isn't that big a deal. After a player makes the content, the dev team reviews it at it's current difficultly level, assigns loot appropiate for its difficultly level, and sends it live.
What if it's a peice of shit? What if the raid encounters suck /aren't fun? What if the zone looks retarded/ugly? Who cares? Assume a setup like one peice anime, you have a player controlled boat in a vast open ocean with the player populated islands. If a player makes one that is shit, then no one will go there. but blizzard (or whoever else) still made money off it. If it's a good island, players will actually go there for a while just like any other blizz released zone. More content at minimal time/cost to blizzard + extra cash.
And you KNOW there are rich kids out there who would fork over the 2k or whatever, or guilds could chip in and design a zone together. I just think there is a lot of potential with this kind of system.
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