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Originally Posted by holymight Nothing new except a truely seamless world, player owned boats and sea travel, non-instanced housing, flying mounts, pets and horses with equipment and armor, localized economies, travel caravans, three different areas of advancement, classes that have to choose between two different paths of abilities, curses, and a weather system that affects spells and combat. But your right, no new concepts at all. PS: I know somebody is going to bring up UO, but that was a 2D game so it doesn't count. |
saw this in EQ1. Great they updated the graphics?
hello UO 8 years ago
EQ2 lets you get your own little cloud flying mount already. WoW is going to have flying mounts and some content is only accessable if you have one. Coh/CoV lets you fly on your own. Not exactly anything new.
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pets and horses with equipment and armor
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are you talking about mere graphical updates? Or are you talking about how I could give my pets yaks in EQ1?
nothing new here
IE CoH more closely resembling warlock summoning
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three different areas of advancement
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The onlything new here is diplomacy. Which just sounds like a boring way to raise faction
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classes that have to choose between two different paths of abilities
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You seriously don't consider this a new concept that has never been seen in a MMO before do you? There are MMOs that allow a ton more customization than what you are suggesting.
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weather system that affects spells and combat
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Finally something I haven't seen before. I've never seen this implemented and I doubt its really going to be a big deal if it even makes it into the game. If it rains I get -5 dps or what?
Seriously, what is Vanguard adding thats new that MMOs fans are going say 'wow cool cool idea, I hope xxx adds that too' Or heck, just something new that I can tell my friends about to try to get them interested into the game.