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Originally Posted by Kaylena
Ok, if that's the case, the real question is, especially for those of you who have tested several betas before........
Are all these problems fixable in less then a year in your experiences? To become something even like EQ2 maybe?
The concern seems to be that what Sigil is selling won't really be on the table until well after the game goes live. Some don't seem concerned at all since they've resolved unfinished games to be status quo. How much of unfinished game people are willing to settle for seems to be the point of contention.
Aside from all that, to tell you the truth, I honestly didn't see anything in that video that made me want to rush out and buy it. Seems to be a whole lot of nothing over nothing. At this point, I think it was the thought of knowing what the "sekret" was that made people so furiously eager to find out. |
The thing about Vanguard is that it doesn't really introduce any new concepts or ideas to the game. You might consider the diplomacy system new but I don't even know what it will be like, and it doesn't sound like its required.
Not only does it not introduce something new but it doesn't even re-use some concepts that have been proven to work out well. Auction houses or degree of instancing for a few examples.
Maybe the reuse of the FFXI renkei system and adding some UI aspect to the system. It's hard to say if it will be something that requires skill and on teh fly judgement calls. Or if it will just be like EQ2 crafting wack a mole the right key when you see a certain icon which can be done by a bot just as easy as a human player.
I guess what is left is the whole raid, end game. I don't think even beta testers can comment on that since its probably not even available yet. I'll believe it when I see it though.
I guess it just feels like Vanguard is more of a going back to 1st gen MMOs rather than being a next gen game. There just doesn't seem to be any new ideas that stand out to me as being cool new concepts for the genere. Stuff that other games in the future will copy.
A lot could be said about EQ2 also about not adding anything really new. But at least they take the good ideas out there and put them to use and incorporate them in some way into the game.
Like EQ2s KoS expansion. A lot of the mini zones gave me a chuckle. Kicking eggs to prevent add spawns on one boss (hello BWL) Or a zone where the more bosses you figure out how to skip you are rewarded with more treasure chests at the end (hmm where have we seen this before) They were still fun zones and a good step away from some of the blandness, predictable content in the previous DoF expansion.