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Originally Posted by Abalieno I think they should take time to develop new technology and redo the animation system as well the way new armor models are created, but I guess it's asking too much. |
I'm glad you mentioned this.
I don't think it is. It's one of our longer term projects. No releasable details yet, but since Smed directly addressed character animations here originally, I'll say at least this much about it:
What we need to go through to make both armor/wearables and animations for 40-some different race-gender pairs across both US and Alt models isn't really tenable in the long term. Fixing that is something we'll be talking more about over the next year.
In the interest of efficiency, this project supercedes making a couple thousand new animations for the existing character system.
Doing that much animation work, just to have to throw it all away when the system itself is fixed (and delaying the system fixes by months in the process), wasn't really the best option for us.
That's not to say there won't be incremental animation improvements in the meanwhile like the tweaks that continue to come out with updates. Just not any massive-scale replacement. Hopefully the reasoning above explains why we think this is the smart call.
- Scott