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Originally Posted by Eomer Not sure what flavor of X800 you have, there's about a billion of them. But if you expect to run ANY current generation game at 1900x1200 at anything other than low settings on one of them, you're being completely unrealistic. While it's an overly simplistic comparison, 1900x1200 vs. say 1280x720 requires roughly 2.5 times the rendering power. Of course it won't run well at that resolution. |
I didn't say it was realistic but it demonstrates (imo) how Sigil has put too much emphasis on technology and not enough on style.
Do you think my system specs are so sub-optimal that I should have to run the game at the lowest settings at release? Despite the age of the system and especially the graphics card, it is still above average. When Vanguard is released (pretend xmas is realistic) I would guess my specs to be in the 50th percentile still - meaning 50% of gamers would have superior machines and 50% lesser. With that logic I *should* be able to run the system at 50% of max settings upon release but I won't even come close to that I assure you. There is absolutely no way Sigil can optimize the graphics engine to improve performance by 50% upon release. Anyone who claims otherwise is utterly ignorant.
Don't start claiming that gamers all have top-end machines.
Hardcore gamers might but not the elusive "
core gamers" that Brad is supposedly attracting.
I've just come to the realization over the last four years that Brad McQuaid is completely delusional. He has no clue as to what really makes MMOGs tick, what makes gamers sit down and *want* to play night after night, what constitutes "community", how to design interdependence without shoving it down people's throats and most importantly what FUN really is.
Bottom line: Vanguard design came from an unemotional left-brained robot and it shows. There is no passion, no emphasis on fun. It is all "how to hook people", "how to retain people" and other uninspired hack.