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Old 06-06-2006, 11:15 AM   #156 (permalink)
slitz
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Join Date: Aug 2002
Location: Sweden
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Quote:
Originally Posted by Utnayan
The reason why you aren't seeing if happen in EQ2 is, in my opinion, due to the fact that there isn't a population to warrant it. They don't even have half the subs EQ had at peak, which arguably, doesn't mean much since a good chunk of those 430k were double, triple, quad accounts - but still. Less players over 2 expansions = of course you'll be able to find a group in a static dungeon when the game isn't near as popular. EQ2's leveling curve is also MUCH faster - so people absorb content at a quicker pace leaving static dungeons open to play in.
Seriously, you're talking out of your ass here. It really doesn't matter if a game have 500.000 subscribers or 10.000, as long as they don't have too many servers for their subscriber base it doesn't matter at all on the local dungeoun.
I for one think EQ2 have done a very good job on keeping most dungeouns none instanced and critical parts of the dungeouns instanced. It makes the game feel a lot more alive than WoW ever did for me. Sure you have the annoying 1-2 minutes where you're fighting next to a group, but most of the type you're playing with people with common sense and thus you will split up the next oppertunity you get.
So while you might hate none instanced content, not all share your views (and maybe it's finally time for you to understand this?) on it and it has nothing to do with old EQ1 nostalgia.
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