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Old 06-06-2006, 10:15 AM   #153 (permalink)
Deris
Touching things that shouldn't be touched.
 
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Join Date: Feb 2002
Location: Rochester, NY
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Quote:
Originally Posted by karisa
I’m a qualified designer with formal qualifications in design.

Traditionally speaking, beta is the late stage prototype that goes out to your testers/users to get both qualitative and quantitative data as you drive towards a feature complete release. A beta release needs to have implemented all of its required features.

The indications are that Sigil is still changing its design principles for vanguard. Without these principles how could they have even scoped their required features?

Required features beingggg? All I would want for a beta is some major stress test work, graphics/frame rate optimization, netcode optimization, (you know -the things you actually have to test with alot of people), hammer out some processes, then once all of those are fine and dandy, start knocking back the major player complaints, and change things.

You can always change in-game systems on the fly - even after release. Optimization has to take place during beta for the most part, because without those the game can be unplayable, but design features are completely malleble - nothing is set in stone, and almost always things are changed for the better.
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