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Originally Posted by ilian Not an MMO, so there could be a huge difference. |
It might do, it might not; I was just interested in your game. I'm a on again off again lurker of fohguild (since eq, only recently joined though), so I can't recall what game you have worked on (or even if you have mentioned it).
I’m not a game designer, but I’ve always been very interested in game design.
A sort of side passion of mine has been designing amateur games and implementing mods for them. Normally I never get past the first conceptual prototypes and either paid work or more interesting ideas distract me.
I could see why that might be a problem to tell me what game you where/are working on (I couldn’t tell you what I was working on directly

), maybe I could ask a few questions about it?
What kind of changes to your game system did you implement in beta due to beta processes?
Where the changes the introduction of fundamental systems or where they tweaks of existing systems?
Could the problems have been identified with early lightweight or specific prototypes (simular to the concept of spikes (from agile development))?
What kind of user centric design did you guys do before development to try and capture problems in the design phases?