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Old 06-04-2006, 02:49 PM   #32 (permalink)
Fuvi
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Join Date: Mar 2002
Posts: 80
-1 Internets
I should probably know better than to post on a Live Journal thread, but I've done dumber things before.

I'm guessing that Vanguard will be launched without any meaningful PvP and will have considerable lag issues which will be reduced but not removed by temporarily capping the population per server. I'm guessing that they will have one raid encounter completed at launch which will undergo a number of changes and that an early guild in the other nearly completed raid zone will be accused of cheating simply because they manage to defeat content prior to it being properly tuned.

I'm guessing that after launch Devs will continue to focus on what they consider to be priorities and ignore feedback from the community and create something like an automated grouping system that goes virtually unused while promised features like weather, hero classes and ritual spells are never implemented or even officially commented on.

I'm guessing that regardless of ample revenues that the patching cycle will become so infamously slow that a website will be launched with the primary hook of tracking exactly how long it takes between updates. I'm guessing that population imbalances, class envy in it's many forms and many other issues will also plague the game.

I'm guessing that regardless of all these things that people will enjoy playing the game and that it will have over a million subscribers in each of North America and Europe and will surpass 6 million worldwide subscribers within 18 months of launch without even adding an expansion.

Of course these are all guesses. Vanguard could instead be completely scrapped like Warcraft Adventures, have a much smaller market share and completely revamp the game within a year of launch like Everquest II, could release the Saga part of Saga of Heroes in the first expansion like SWG, could launch a fun game with massive balance issues and mostly just focus on a new expansion like City of Heroes or just about anything else.

What isn't a guess is that it's not up to anyone but myself to decide if I should spend money on an unfinished game because I either enjoy playing the unfinished version and/or wish to help finance a new motorcycle for the CEO or the completion of the game. $50 isn't a big deal to me, if a game can provide more fun than dinner, drinks and being shot down then it will be money I've spent in worse ways.
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