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Old 06-04-2006, 02:03 PM   #17 (permalink)
Utnayan
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Join Date: Apr 2002
Posts: 2,399
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Quote:
Originally Posted by Tagad Sigil
Utnayan, you really need to go into politics because you can spin anything Take that as a compliment.

The purpose of those threads, however, is not to "have the beta players design the game". The purpose is to provide a structured forum for feedback on subjects that beta players like to normally argue about in a free form manner.

I'm /sure/ you've read the thread entitled "Vanguards Problems: The Fans?". Where people are saying that Sigil only listens to the vocal minority - and that many people are "afraid to give feedback lest they be lambasted by the evil hardcore players". Well, to counteract any of that "perception" we made the "Inside the Box" series of posts - where we simply delete any posts that go off topic or off format.

Thanks for your, strange, but continued interest in Vanguard

~Tagad

P.S. I'm still waiting to receive your resume in my email box.
Understandable for the ideas and feedback, but some of that shouldn't have to be asked. Low level combat design, what types of resources to be used in combat, death penalties, community building and high/low level interdependence - these are things that should have been thought out a long time ago to be used in skill sets for their perspective classes. I can see if you were 1 year in or still think tanking, but four and a half years later you should be tweaking those very skill sets given to classes that create that interdependence, not get ideas on how to create it from beta testers.

But the problem is, interdependence brings inaccessibility if it is done to the extreme. For example, in EQ when you couldn't find a bind for half an hour due to no casters being about, that half hour of that person's gametime is sometimes limited. They logged in, finally got a bind, and logged out. They didn't get to really enjoy the game at all. The trick is creating interdependence that can give players an easier path, but not deter them from playing the game until it is accomplished.

As it stands, hardly anyone is logging in to play the game. Accessibility, solo content, and fun ways to progress WITHOUT depending on another is just as important as it is to create reasons to group/raid/etc. You need to get that type of gameplay into the game before it ships - or quite simply, Vanguard will not live up to your expectations.

The cheese on this type of design has moved, and you need to realize that you need to move with it. WoW shows what making an accessible game does, and based on subscription numbers and popularity, people are having a blast with it or they wouldn't be playing/paying. I know you want to create your own game, and that's fine - but you aren't moving in the right direction. You can make your own game and have the best of both worlds when it is done right. You can even make vertical class interdependencies part of the solo content. I have ideas on that if you want me to email you.

The reason why I posted this is it can easily be taken that you don't know why people are not playing, and need to figure out why. My beef is that you are going with a release date of Winter (Which could mean anything between December and March) but that isn't enough time when the game is this out of whack - and you are asking beta testers for core design ideas that should never have to be altered unless you scrap them all together - and if that is the case, all I ask is that you let the people following the game know about it on your front page. As a side note, I think you give some of these beta testers more credit than they deserve. As shown here, I doubt most will know what vertical interdependence is - not even mentioning being able to give you ideas on it.

Last edited by Utnayan; 06-04-2006 at 02:11 PM..
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