| I am embarassed to say that I do not know what vertical interdependence means.
Hmmm.. Assuming that this Email you got is for real and not from one of your imaginary fans Ut, I would have to say that it does reveal some odd things. There are a lot of questions being asked here that are better left in the hands of a good content creator.
Then again, the fans do come up with good ideas now and then and can offer insights to the designers from the perspective of someone who plays the game at a higher level of intensity. Maybe Sigil is just being receptive to this possibility. I remember when I was playing EQ:OA, the first truly stupid and game-breaking thing I saw in the game was chain petting boss mobs. Basically pet damage didn't create aggro for a caster, so if you got 4 pet casters together you could take down any epic boss in the game by chain petting it(Pets had freakishly high resistances so they were quite resistant to AEs as well). SOE had a special line at their website for feedback about the game, so for the first(and hopefully last) time I sent a complaint letter to a game company. I told them about the problem and recommended a solution of transferring 25% of a pet's aggro to the caster when the pet dies. It seemed to me to be an effective and easily implemented solution.
Well, the next patch that's exactly what they did to the wailing of pet casters and screams of nerf. Did they get the idea from me? I don't know, they never sent me back a reply. The point being, a game company can benefit from listening to their player base, but they have to be good at filtering out because anyone who has visited Battlenet knows that 99.97% of player suggestions are garbage. |