| To me it seems like they are losing a clear vision of what they want and instead are just wanting this product to be successful. I think its vital that these games have a vision of exactly how the gaming experience should be when played. When I first saw this game I thought this was the anti-WoW. Slow combat, no pvp, and a distinct lack of instancing nearly made it complete opposites. Is this a good thing to be a complete opposite of a game holding over 50% of the market? I think eyes are being opened over at SoH and they are realizing this little dreamworld isn't going to be as accepted and enjoyed as much as expected. I'm honestly curious how this game is going to turn out but I really am not expecting much. |