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Old 06-01-2006, 10:40 PM   #19 (permalink)
Abalieno
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Join Date: Mar 2005
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Quote:
Originally Posted by leane
Its more a problem if your running a weaker computer or are having bottlenecks, They did say they were focusing towards what whould be higher end years down the road.
No, it's not. I don't know if it's a Nvidia vs Ati issue but the UI simply eats a lot of resources. I use the standard EQ2 UI + maps here and I can be in a zone with 30+ FPS or another with 15 or so, the UI still eats up significantly processing power.

Arguably WoW has the most powerful and flexible UI out there, but where it really shinies is in the fact that it takes nearly zero resources. I can have the barely needed on display or I can open hundreds of buttons, windows, features and energy bars and the game maintains roughly the same amount of frames per second.

It's obvious that it's a matter of how the UI in EQ2 and WoW are engineered at a basic level and rendered on screen. It's surely not a matter of "optimizations".

The point is that in other games the UI really does not impact the framerate. In EQ2 it does sensibly. Now it could even get optimized but the fact is that it takes resources will hardly change if it's not recoded at a very basic level, I suspect.

And don't bring up the "focus to support hardware for the years ahead". Slowing down the game just because people have more powerful hardware is not an argument. If I'm buying new hardware it's because I want new possibilities supported, not so that I can swallow horrible engines.

If your hardware requirements are high, then the game better demonstrate that the slowdown is worth it. Instead of just an excuse for a crappy engine.
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Last edited by Abalieno; 06-01-2006 at 10:51 PM..
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