| I have yet to see a game where non-raiders are given the same amount of progression content. In EQ, raiders typically got two levels of item progression each expansion, while non-raiders got one. In Velious it was quest armor -> NToV, casuals got quest armor. In Luclin we had ssra+ -> Vex Thal, non-raiders got Umbral plains. In PoP raiders got elemental planes -> Time, non-raiders got another quest armor.
I don't actually know if there is demand for that type of progression for the so called casual. I think a lot of people say that only 25% of the 60 players raid. Since they don't raid, they then think that they represent the other 75%.
If they had 5-10 man dungeons with long lockouts and encounters so hard taht you wanted to group with the same people week after week, how much use would they get? I think the majority of the non-raiders wouldn't appreciate such a system and would prefer to be able to log on and group with any random group and still accomplish their goals.
I honestly cannot believe they aren't collection massive amoutns of information about what their player base spends their time doing. |