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Old 05-27-2006, 04:14 PM   #49 (permalink)
Brodda Thep
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Join Date: Jan 2003
Posts: 370
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I have yet to see a game where non-raiders are given the same amount of progression content. In EQ, raiders typically got two levels of item progression each expansion, while non-raiders got one. In Velious it was quest armor -> NToV, casuals got quest armor. In Luclin we had ssra+ -> Vex Thal, non-raiders got Umbral plains. In PoP raiders got elemental planes -> Time, non-raiders got another quest armor.

I don't actually know if there is demand for that type of progression for the so called casual. I think a lot of people say that only 25% of the 60 players raid. Since they don't raid, they then think that they represent the other 75%.

If they had 5-10 man dungeons with long lockouts and encounters so hard taht you wanted to group with the same people week after week, how much use would they get? I think the majority of the non-raiders wouldn't appreciate such a system and would prefer to be able to log on and group with any random group and still accomplish their goals.

I honestly cannot believe they aren't collection massive amoutns of information about what their player base spends their time doing.
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