Quote:
|
Originally Posted by frott Uhh, avg level of 75 = 16 x 75 x 5 = 6000 total item points (assuming 2h)
After one clear you have 2 items that are 77 brings that to a whopping 6004, or 75.05 avg level.
20 clears to pull up from avg level 75 to avg level 76. Set the dungeon on a 3 day timer timer and that's 2 months to creep up a whopping 1 iLVL.
An average MC guild gains more than an iLVL in a single clear, 1 week. |
Ok let's break down your reasoning on this:
- You make the math so it takes 20 clears to pull up the average level. You make it so it takes 2 months to do this by putting a timer on the dungeon. Now you have an issue with the "casual" gamer again, as it'll take them years to get geared up this way also. 2 months per upgrade? That is given that the drop rate is favorable and they actually see an upgrade during that time...
Yeah that'll work for the "casual" gamer. The thing is, there is already something kinda like that for them...called ZG and AQ20.
Again you miss the real issue. The casual gamer has only X hours to play per week. The hardcore gamer has an abundance more. So if you set something up for the casual gamer, the hardcore gamer is going to take advantage of it because they have the time to get what they want out of it.
What else are you going to do? Make a dungeon that you can only get epics out of if you play less than 20 hours per week? If you play over that it locks you out? Get down from the moron tree, wake up and realize the facts about the game(s) you play.