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I guess that leaves the question then, why did developers move away from zones? This is going to be subjective as hell, but I didn't mind zoning, and I would gladly trade zoning for huge graphical performance - especially on raids.
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I think the answer from most developers would be because a zone-less world feels more "real". We're really delving into the psychology of the player here though because in most situations it does'nt make a big difference in the actual gameplay especially if certain mechanics like mob leashing are properly implemented.