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Originally Posted by Kreugen I dunno about that, I would say taking twice as much damage and being hit twice as often is a pretty big deal when you aren't fighting sissy solo mobs. In the case of a plate class though, only shields and +defense will up your avoidance much. You also appear to be in offensive stance, which is a pretty big defense hit.
The difference becomes pretty massive on ^^^ mobs. As in, one-rounded.
Now, one thing that is true is the difference between the tiers isn't so grand. Many legendary items can be found that are nearly the best for their slot. (Fabled is top tier and raid-only for the uninitiated) Fabled just tends to round you out better, and give you resists that allows you to ditch your jewelry. |
That may be since I dont have alot of experience vs higher end mobs. But since I spend more of my time soloing then not, as do alot of people who play, gear comes across as being pretty worthless to me. Perhaps they just need to buff up solo mobs then? I dont know, but for new players soloing their way up (since most of the playerbase is higher level) it sure gives the impression that gear is worthless and doesnt instill that incentive to keep playing to get that better gear, since it wont matter till the high end anyhow.